Juzwa Posted February 10, 2017 Share Posted February 10, 2017 (edited) Hi, Im trying to simulate a rather splashy fluid, but not too viscous. Behaving like water. With that exception that it needs to stick to the surface a bit more, but do not loose too much velocity on the imparct with objects. For example on the hit with object it would do some splashes, but then try to stick more to the surface and flow downwards with gravity. So not like a blob of viscous fluid that just sticks to the surface. It needs to run down almost like water, but over the surface. Ive tried to play with friction settings but it does not do the trick. So is that possible? If yes, than how? Edited February 10, 2017 by Juzwa Quote Link to comment Share on other sites More sharing options...
Atom Posted February 10, 2017 Share Posted February 10, 2017 The sphere dripping with water example might help? You may be able to apply the technique to your collision object. Quote Link to comment Share on other sites More sharing options...
Juzwa Posted February 13, 2017 Author Share Posted February 13, 2017 Thank you, will look into that Quote Link to comment Share on other sites More sharing options...
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