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FLIP object, water sticky to the surface


Juzwa

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Hi, 

Im trying to simulate a rather splashy fluid, but not too viscous. Behaving like water. With that exception that it needs to stick to the surface a bit more, but do not loose too much velocity on the imparct with objects.

For example on the hit with object it would do some splashes, but then try to stick more to the surface and flow downwards with gravity. So not like a blob of viscous fluid that just sticks to the surface. It needs to run down almost like water, but over the surface.

Ive tried to play with friction settings but it does not do the trick. 

So is that possible? If yes, than how?

 

 

 

Edited by Juzwa
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