evanrudefx Posted February 15, 2017 Share Posted February 15, 2017 Hey, I can't figure out how to emit particles in all directions from geometry. I mean, when you emit from geometry it does go in all directions, but how do you multiply that speed? I messed with particle variance, and it seems to work except for the fact that turning it up moves the particle on the first frame. In maya, there is "away from center". I turn that up, and particles shoot from the center outwards. How do I do that here? Thanks Quote Link to comment Share on other sites More sharing options...
Sepu Posted February 15, 2017 Share Posted February 15, 2017 add a wrangle before it goes into your popnet and you just add this @v = @N * ch("multiplier"); then you will have a slider where you can play how fast you want to push your particles. 1 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted February 15, 2017 Author Share Posted February 15, 2017 Thanks : ) I am guessing then that I just need to learn vex? Quote Link to comment Share on other sites More sharing options...
MatthD Posted February 15, 2017 Share Posted February 15, 2017 you can go there, great ressource to learn vex Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted February 15, 2017 Author Share Posted February 15, 2017 Thanks Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted February 23, 2017 Author Share Posted February 23, 2017 I figured out the problem. I need to go to the jitter birth time and set it to "none". That way adjusting variance does not affect the first frame Quote Link to comment Share on other sites More sharing options...
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