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Ship shot


Federico

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I like the concept a lot. I think the render looks good but I also agree with the "too still" comment. Try modulating the ship up and down slightly on the Y axis. Something as simple as sin($F) * 0.3 maybe? What about adding some drift to the floating icebergs as well? Seeing none of the crew operating the weapons seems kind of odd also.

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Thanks for the feedbacks! Vitor, yeah you are right the ship is too still. Following similiar suggestions i choosed to implement a roll using a sin expression on the rotation of the ship. Atom, didn't think about a movement on the Y axis i'm going to add it. You are also right about the crew, i will see what i can find.

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