prekabreki Posted March 1, 2017 Share Posted March 1, 2017 I was wondering if anybody had a simple-ish way to have an individual voronoi fracture for each copy of a geometry. Here's a picture of my current setup and I tried copy stamping a random seed on the scatter, which of course didn't work. I also thought about using a for-each loop but had no luck really. I've attached my current scene file if anybody wants to take a look. Here are pictures of my current setup as well. http://imgur.com/a/05w1S http://imgur.com/a/iQFu6 FRA_FENCE.hiplc Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted March 1, 2017 Share Posted March 1, 2017 You want each "plank" to have a different voronoi? First, shouldn't you consider using the new shatter tools in H16? They are almost tailor made for this situation! Second, answering your question, are the pieces separated in some manner? I suppose they are. If that's the case you can put a connectivity sop and then a for loop subnet. Inside the subnet you can vary any parameter based on the iteration number. That way each piece will be different I don't have H16 right now, so I can't open your file Quote Link to comment Share on other sites More sharing options...
derjcmp Posted March 4, 2017 Share Posted March 4, 2017 I'm still on h15.5 since 16 was buggy for me so I can't open ur file. You can do the modeling, then use a connectivitySOP to create an attribute for each not connected prim. Do a foreach subnet for each class and use the stamp inside that to drive the seed. See if you can open this file I made. Fracture_Foreach.hip Quote Link to comment Share on other sites More sharing options...
derjcmp Posted March 4, 2017 Share Posted March 4, 2017 I managed to open ur project! See if this works Fracture_Foreach.hiplc Quote Link to comment Share on other sites More sharing options...
anim Posted March 4, 2017 Share Posted March 4, 2017 in your original file you already almost did everything, the only missing part is to put $CY in value1 in Copy2 next to stamping variable Quote Link to comment Share on other sites More sharing options...
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