Jump to content

Unique fracture on each copy?


prekabreki

Recommended Posts

I was wondering if anybody had a simple-ish way to have an individual voronoi fracture for each copy of a geometry.

Here's a picture of my current setup and I tried copy stamping a random seed on the scatter, which of course didn't work.

I also thought about using a for-each loop but had no luck really.

I've attached my current scene file if anybody wants to take a look.

 

Here are pictures of my current setup as well.

http://imgur.com/a/05w1S

http://imgur.com/a/iQFu6

 

FRA_FENCE.hiplc

Link to comment
Share on other sites

You want each "plank" to have a different voronoi? First, shouldn't you consider using the new shatter tools in H16? They are almost tailor made for this situation! Second, answering your question, are the pieces separated in some manner? I suppose they are. If that's the case you can put a connectivity sop and then a for loop subnet. Inside the subnet you can vary any parameter based on the iteration number. That way each piece will be different

I don't have H16 right now, so I can't open your file 

Link to comment
Share on other sites

I'm still on h15.5 since 16 was buggy for me so I can't open ur file. 

You can do the modeling, then use a connectivitySOP to create an attribute for each not connected prim.

Do a foreach subnet for each class and use the stamp inside that to drive the seed. 

See if you can open this file I made.

Fracture_Foreach.hip

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...