saetre Posted March 6, 2017 Share Posted March 6, 2017 Hi everyone! I am completely new to Houdini and have a few questions about Ocean and FLIP. In the attachment you can see a simple “boat” with a FLIP (Guided Ocean Layer) connected to it, combined with a “Small ocean surface” from the shelf. 1. How would I go about blending the FLIP and the Ocean ? 2. The default shader for the FLIP-sim does not seem to have any “foam” on the top of waves/crest like the “surface” does. Adding Whitewater does create “foam” spray around the “boat”, but how would I go about getting foam on the wave-tops/crest of the FLIP-sim ? Thank you in advance ! Quote Link to comment Share on other sites More sharing options...
Atom Posted March 6, 2017 Share Posted March 6, 2017 Check out the Masterclass on Oceans. there is some info on integrating with FLIP at the end. https://www.sidefx.com/tutorials/houdini-16-ocean-tools/ 2 Quote Link to comment Share on other sites More sharing options...
saetre Posted March 7, 2017 Author Share Posted March 7, 2017 Thank you sir ! Any Idea why the “…fluid_extended” grid is not displaced at Render-time ? Thank you again ! Quote Link to comment Share on other sites More sharing options...
Yon Posted March 9, 2017 Share Posted March 9, 2017 (edited) Plug your FLIP mesh in ocean_evalute and export to texture. Make sure your shader is looking up these textures. Edited March 9, 2017 by Yon Anadeyo Quote Link to comment Share on other sites More sharing options...
saetre Posted March 9, 2017 Author Share Posted March 9, 2017 10 hours ago, Yon Anadeyo said: Plug your FLIP mesh in ocean_evalute and export to texture. Make sure your shader is looking up these textures. Thank You Anadeyo ! I am completely new to Houdini, would you mind posting a "image" of a network view, so I know where to do this ? It would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
Yon Posted March 9, 2017 Share Posted March 9, 2017 hey saetre, this guy will show you around 7:00 mark when u drop a ocean surface shelf, it will make a ocean_evaluate and ocean_surface node. ocean_evalute outputs a texture map the ocean shader uses. if you want your flip mesh to look like a ocean your mesh needs the attributes ocean_evalute will put on it, and a shader with the baked maps. 1 1 Quote Link to comment Share on other sites More sharing options...
saetre Posted March 14, 2017 Author Share Posted March 14, 2017 Thanks alot! Getting there now Quote Link to comment Share on other sites More sharing options...
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