caskal Posted March 20, 2017 Share Posted March 20, 2017 Hey guys, I have a mocap data where I pluged scatter points on the player and calculated the ones on the floor for each step, what I need to do is an FX of the jump, only when the player jumps display trails or particles, any suggestions? ! Thanks! Quote Link to comment Share on other sites More sharing options...
caskal Posted March 20, 2017 Author Share Posted March 20, 2017 Almost, added a pop attract with the player and a trails, playing with the settings, super newbie with pop stuff Quote Link to comment Share on other sites More sharing options...
trzanko Posted March 21, 2017 Share Posted March 21, 2017 connect the floor points to the foot points by an id and then manipulate those curves? 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted March 21, 2017 Author Share Posted March 21, 2017 1 hour ago, trzanko said: connect the floor points to the foot points by an id and then manipulate those curves? will try that, thanks Tighe! Quote Link to comment Share on other sites More sharing options...
Atom Posted March 22, 2017 Share Posted March 22, 2017 Have you seen the continuous trail thread? Maybe you could animate it on and off? 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted March 22, 2017 Author Share Posted March 22, 2017 16 hours ago, Atom said: Have you seen the continuous trail thread? Maybe you could animate it on and off? Nice!! Haven't seen that, checking now, seems like lot of great stuff to analize, and will come in handy for this project I'm working out. What I need to calculate or animate is just the jump height distance, can't figure out how to calculate and connect points between the player foot, and the ones that I transfered on the foor, I created 2 attributes for each one with $ID but not sure how to connect or measure, been reading and point clouds or vops could be the solution but didn't figure out yet, would love to share the hip but I can't due to NDA, its super simple setup though Will start checking that thread, thanks Atom! Quote Link to comment Share on other sites More sharing options...
trzanko Posted March 23, 2017 Share Posted March 23, 2017 19 hours ago, caskal said: Nice!! Haven't seen that, checking now, seems like lot of great stuff to analize, and will come in handy for this project I'm working out. What I need to calculate or animate is just the jump height distance, can't figure out how to calculate and connect points between the player foot, and the ones that I transfered on the foor, I created 2 attributes for each one with $ID but not sure how to connect or measure, been reading and point clouds or vops could be the solution but didn't figure out yet, would love to share the hip but I can't due to NDA, its super simple setup though Will start checking that thread, thanks Atom! You can use an add sop and connect by attribute and enter "id". as long as there are proper id's they'll connect 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted March 23, 2017 Author Share Posted March 23, 2017 That did the trick, thanks @trzanko and @Atom ! Quote Link to comment Share on other sites More sharing options...
trzanko Posted March 24, 2017 Share Posted March 24, 2017 Nice! Let me know when it's finished, excited to see the final result! 1 Quote Link to comment Share on other sites More sharing options...
caskal Posted March 24, 2017 Author Share Posted March 24, 2017 8 hours ago, trzanko said: Nice! Let me know when it's finished, excited to see the final result! Sure thing! will post on finished stuff and tag you, will be on air on mid may so got a long road yet :D, first houdini paid job, super happy! cheers! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.