demoan666 Posted March 20, 2017 Share Posted March 20, 2017 So, i tried something from scratch for the first time, albeit very simple... almost there! That being said i did got stuck up... 1. SOFT SELECTION GROUP: i am trying to apply some animation to a bunch of lines through a pointvop. i want the animation to be limited to all the points but the ones at the ends of the lines, i create a group of those points... it works,- but could be better if i could make the animation blend to the static points at the end. 2. FADING TRAILS: At the end i added a bunch of trails with some lag and or jiggle. i am coloring them with the width attribute through an 'attribute create' node. Is there a way to make each trails less opaque than the previous. (if this can't do the job, any other tips?) 3. NOOB VOP NETWORK CRITIQUE: I am pretty sure my vop network is far from efficient, i would appreciate if anyone has some tips to make it more logical/ efficient. I hope i was able to explain myself. (i have attached a screenshot for reference) d. Quote Link to comment Share on other sites More sharing options...
Sepu Posted March 21, 2017 Share Posted March 21, 2017 Here you go, what you could do is use a Ramp to control the ends of your curves and with that Attribute animate some noise in there as well. Take a look at the example ExampleAnim.hipnc Quote Link to comment Share on other sites More sharing options...
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