badgerfx Posted March 23, 2017 Share Posted March 23, 2017 (edited) Hey guys, I am following the Game Tutor - Procedural UV Mapping Tutorial, and I run into a problem. The first example with the street works as demonstrated, but the box uv mapping kinda fails. Looking at the uvquickshade I don't get a result. The box stays grey. I attached the file, maybe someone would be kind to check if I am doing something wrong? I am using H16 Edit: Just to clarify, I went over and over the settings, and either I am blind or ... so I put some milage into it. Thanks, Igor box_uv.hipnc Edited March 23, 2017 by badgerfx Quote Link to comment Share on other sites More sharing options...
f1480187 Posted April 2, 2017 Share Posted April 2, 2017 (edited) Use Point UVs on UV Texture nodes. Sweep does not transfer vertex attributes from curve. Nice technique, by the way. Learned something new from it. Edited April 2, 2017 by f1480187 Quote Link to comment Share on other sites More sharing options...
Atom Posted April 2, 2017 Share Posted April 2, 2017 (edited) The box stays grey because you are applying a grey image to it. Try switching to the color grid pic file instead. Edited April 2, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
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