tious13 Posted March 24, 2017 Share Posted March 24, 2017 hi! I'm facing some kind of issue: I would like to fracture a geo, then create clusters from the voronoi pieces, then be able to break those cluster based on the strenght of their glue attribute. So far I only get this kind of result: A glue strenght of -1 should give me infinite strength right? so why are my pieces breaking appart inside the same cluster ? What am I missing ?? here's a simple hip if you'd like to correct me. Cheers ! voronoi_clusters.hipnc Quote Link to comment Share on other sites More sharing options...
Atom Posted March 24, 2017 Share Posted March 24, 2017 (edited) When leveraging -1 you need to set that inside the AutoDopNetwork on the glue_constraint node itself. In your posted scene it is still set to 1000. Then you can dive inside the SOP Solver, remove_broken, and manage releasing glue bonds inside there. I put together a short tutorial that shows how to break glue bonds using particles. Edited March 24, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
tious13 Posted March 24, 2017 Author Share Posted March 24, 2017 (edited) Thanks a lot Atom I'll chek it out as soon as I can ! So I've taken a look to your tutorial, very enlightening. But what you are saying is that the only way I could achieve "multiplefracturing" is by deleting the glue bonds ? No way to setup some kind of double glue, one for the clusters and one for each individual piece ? Edited March 24, 2017 by tious13 Quote Link to comment Share on other sites More sharing options...
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