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FLIP Object not colliding with itself


TimLG

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Hi!

I'm a student learning Houdini, and I love it!

Now I'm stuck with a problem. I want to use only one flip object that emit every frame from an animated particles source.

At the first frame there's a 'base layer' of water that get emitted. The problem is that when new particles are added, then don't interact with the 'base layer'.

 

Any help on how can I make the new fluid interact with the old one would be appreciated!

 

I've attach a demo file with the same setup I use.

FlipObjectBug.hip

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