TimLG Posted March 29, 2017 Share Posted March 29, 2017 Hi! I'm a student learning Houdini, and I love it! Now I'm stuck with a problem. I want to use only one flip object that emit every frame from an animated particles source. At the first frame there's a 'base layer' of water that get emitted. The problem is that when new particles are added, then don't interact with the 'base layer'. Any help on how can I make the new fluid interact with the old one would be appreciated! I've attach a demo file with the same setup I use. FlipObjectBug.hip Quote Link to comment Share on other sites More sharing options...
TimLG Posted March 29, 2017 Author Share Posted March 29, 2017 I used another way and it's working now Still curious on why it doesn't work tough Quote Link to comment Share on other sites More sharing options...
Jesper Rahlff Posted March 30, 2017 Share Posted March 30, 2017 can you reupload your scene but with the layout geometry node in there? currently your object merge node in the mouth geometry node is not referencing anything. Quote Link to comment Share on other sites More sharing options...
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