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Combine grow with crystals


Hokmah

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I'm trying to create kind of arrow grow from the ice and at this moment I have something like this what you can see in the attachment. Grow besed on simply object and color transfer. I cant figure out how can I make the movment of my grow more like a crack on the ground so kind of this movement: // In my scane I have red mask with fade so it grow up like something soft, not like a ice or crystals. Do you have any tips or hip files for this kind of effects?

 

grow.mp4

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Thinking out loud, I'd build the ice shapes out of curves first as a complete static object, then do the growth with something like this:

 

Re building those shapes themselves, many things to choose from. Lsystems? Brute force model some variations? Grow with particles? (eg: http://www.tokeru.com/cgwiki/?title=HoudiniDops#Grow_trees_with_particles) . Lots of options.

 

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