Hokmah Posted March 31, 2017 Share Posted March 31, 2017 I'm trying to create kind of arrow grow from the ice and at this moment I have something like this what you can see in the attachment. Grow besed on simply object and color transfer. I cant figure out how can I make the movment of my grow more like a crack on the ground so kind of this movement: // In my scane I have red mask with fade so it grow up like something soft, not like a ice or crystals. Do you have any tips or hip files for this kind of effects? grow.mp4 Quote Link to comment Share on other sites More sharing options...
Atom Posted March 31, 2017 Share Posted March 31, 2017 Maybe check out this old thread on burrowing under a brick road? Quote Link to comment Share on other sites More sharing options...
Hokmah Posted April 1, 2017 Author Share Posted April 1, 2017 15 hours ago, Atom said: Maybe check out this old thread on burrowing under a brick road? this is nice example but so far from this what I'm looking for I think Here also everything is linear without any randomization.. So still have to figure out how to achieve this effect which I'm looking for. Quote Link to comment Share on other sites More sharing options...
mestela Posted April 2, 2017 Share Posted April 2, 2017 This sorta thing? staggered_fracture.hipnc Quote Link to comment Share on other sites More sharing options...
Hokmah Posted April 2, 2017 Author Share Posted April 2, 2017 2 hours ago, mestela said: This sorta thing? staggered_fracture.hipnc More like this kind of movement: YouTube - ice grow Quote Link to comment Share on other sites More sharing options...
mestela Posted April 3, 2017 Share Posted April 3, 2017 Thinking out loud, I'd build the ice shapes out of curves first as a complete static object, then do the growth with something like this: Re building those shapes themselves, many things to choose from. Lsystems? Brute force model some variations? Grow with particles? (eg: http://www.tokeru.com/cgwiki/?title=HoudiniDops#Grow_trees_with_particles) . Lots of options. Quote Link to comment Share on other sites More sharing options...
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