Jump to content

Houdini 16 Pyro cached simulation freezes


anicg

Recommended Posts

I run a pyro simulation (flames), using Houdini 16 non commercial, cached the sim (120 frames) using the import_pyrofields node (save to file->save to disk). I can see the cache in the hard disk 115MB file.

But when I try to play in the sim after clicking load from disk, I hear a weird noise (this happened on two different days, the noise has to do playing the simulation), and the sim is completely frozen on the last frame I had played. Even if I go back to frame 1 you would see exactly what in the picture. Any idea what I may be doing wrong?

After closing and reopening the file, I no longer hear the noise but the simulation is still frozen on the picture you see no matter what frame I move to.

houdinipyro1.JPG

houdinipyro2.JPG

Link to comment
Share on other sites

I had a similiar problem some time before. I created a hires fluid sim and used OpenCL. After some time my simulation simply stopped moving. I suppose the reason was that my GPU memory was too small in this case. I turned off openCL and everything worked fine again.

No idea if this helps. I used H15 or H15.5 for the sim.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...