Steven_Kirke Posted April 3, 2017 Share Posted April 3, 2017 Good afternoon. With simulation, the fluid does not completely fill the geometry, and in the middle there is some kind of emptiness. Guys, tell me what is not doing it right? clock_2.hip Retop.obj Quote Link to comment Share on other sites More sharing options...
Atom Posted April 3, 2017 Share Posted April 3, 2017 (edited) The problem is with your collision object. It is paper thin in some areas. If you visualize your flip surface and the collision surface you can see the representation of your collision object is blocking some of the fluid. It starts to drip around, not into, the object. One way to address this is to add thickness to those single face walls on your collision object. Here I have added a slight polyextrude in the negative direction to add some thickness. But this fixup does not fix your entire Clock.obj. Certain areas still leak. Re-model or simplify your collision object so it has thicker walls. Now the fluid can flow inside. Edited April 3, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
Steven_Kirke Posted April 3, 2017 Author Share Posted April 3, 2017 Thanks for the help, decided to make through volume. Quote Link to comment Share on other sites More sharing options...
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