Jump to content

Fluids flow of geometry


Steven_Kirke

Recommended Posts

The problem is with your collision object. It is paper thin in some areas.

If you visualize your flip surface and the collision surface you can see the representation of your collision object is blocking some of the fluid. It starts to drip around, not into, the object.Untitled-1.jpg

One way to address this is to add thickness to those single face walls on your collision object. Here I have added a slight polyextrude in the negative direction to add some thickness. But this fixup does not fix your entire Clock.obj. Certain areas still leak. Re-model or simplify your collision object so it has thicker walls.

Untitled-2.jpg

Now the fluid can flow inside.

Untitled-1.jpg

Edited by Atom
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...