evanrudefx Posted April 7, 2017 Share Posted April 7, 2017 Hey, I am trying to complete what seems like a simple task. In maya, if I have a texture going into the diffuse, I can add a color composite node and make adjustments, such as adding contrast to the image which is what I want do here. I have a principled shader with a sand texture. I wish to add contrast to the image and/or color corrections. I found the texture node going into the base color. Seems like I would just add a color correction node? However, that does not work. Any ideas? Quote Link to comment Share on other sites More sharing options...
Iskander Posted April 7, 2017 Share Posted April 7, 2017 (edited) Ок,you are trying to color_correct PATH to texture. >< Look at colors of in/out_puts. They have its own meaning.(Pink color,for example,means String value). And you need for output/input Green color(vector).Just focus mouse on it-you will see the type of variable. Edited April 7, 2017 by Iskander Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted April 7, 2017 Author Share Posted April 7, 2017 I see, I didn't realize I needed to make a texture node. Because the principled shader itself allowed me to use a texture, I thought I had to find that node somewhere. Thanks : ) Quote Link to comment Share on other sites More sharing options...
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