anicg Posted April 12, 2017 Share Posted April 12, 2017 Any idea how I can add procedurally a brick wall structure to this circular watchtower? Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted April 13, 2017 Share Posted April 13, 2017 Do you want to fill it with boxes or do you want to use a displacement shader? Here is a rough sketch for the box version. brickify.hipnc Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted April 13, 2017 Share Posted April 13, 2017 Here is another way of how to setup a cylindrical tube grid you can use for copying. cylindrical_tube_grid.hipnc Quote Link to comment Share on other sites More sharing options...
f1480187 Posted April 13, 2017 Share Posted April 13, 2017 (edited) Here is lazy procedural approach. Slice by planes into rows, resample cross-sections by approximate brick length and turn pscales on. Copy bricks to points and finally make use of new boolean. Shatter mode will give you mortar, I used another method, to allow later remeshing. Try to randomize cross-sections a bit, so, it won't resample into almost same curves (brickwork won't look lame). bricker.hipnc Edited April 13, 2017 by f1480187 7 Quote Link to comment Share on other sites More sharing options...
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