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How to change cloud node's animated noise effect?


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Hi, I'm a beginner at Houdini so forgive me if I am not familiar with a lot of things.

I have converted some moving geometry (alembic) into a cloud and it is moving quite quickly. I want to be able to alter the animated noise effect on my geometry so that it doesn't use world space noise as it moves too quickly. I understand that this effect works well with slow drifting clouds but my geometry is not moving slowly. If I can't alter the rate at which the noise animates then I would also be interested in removing it entirely.

At the moment I am using a cloud node and a cloud noise node.

I'm unsure about how to achieve this so any help would be greatly appreciated!

 

 

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Here is an example of the cloudnoise node configured for static operation and an alternate configured for animation. Basically you animate the Z-Offset of the noise and allow advection for animation, otherwise leave those option off or non-animated.

STATIC:cloud_static.gif

 

ANIMATED:cloud_animated.gif

ap_fast_moving_cloud.hipnc

Edited by Atom
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15 minutes ago, Atom said:

Here is an example of the cloudnoise node configured for static operation and an alternate configured for animation. Basically you animate the Z-Offset of the noise and allow advection for animation, otherwise leave those option off or non-animated.

cloud_static.gif

cloud_animated.gif

ap_fast_moving_cloud.hipnc

Wow thank you, it was so simple! This is exactly what I was looking for!

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giphy.gif

I looked at your file and everything seemed to be working, however when I started using my alembic file, the animation affect continued no matter which static or animated node i was viewing. I replaced the font and extrude node with an alembic and it still continued to animate. What am I doing wrong? Or does this method not work with abc files?

Edited by Kalyra
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