Dumarus Posted May 12, 2017 Share Posted May 12, 2017 (edited) Hi, everyone. I'm new to Houdini. The question that I bring to you is not mine. I found it in the comments in a tutorial about Houdini volumes and would want to know the answer also. The question is: Is there a way to animate character made of volume and keep its volume noise parameter in a right place? As far as I know the volume noise is based on position, so animating it we are moving character, but noise is stable in its position. We could scatter points inside a volume in the base position and write it down using the attribute, then we could create volume out of particles and use our noise attribute to be read out of points. Is it possible, or I'm just making an unnecessary noise ;-) Best Regards, Tom Edited May 12, 2017 by Dumarus Quote Link to comment Share on other sites More sharing options...
mestela Posted May 12, 2017 Share Posted May 12, 2017 This might help. Basically what you described, but it's an explicit point-per-voxel rather than a scatter. http://www.tokeru.com/cgwiki/index.php?title=HoudiniVolumes#Volume_deform Quote Link to comment Share on other sites More sharing options...
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