Drughi Posted May 15, 2017 Share Posted May 15, 2017 Hello people, so far i´ve just red here. So first of all thanks for being this awesome community! I´m trying to scale geometry based on scatterd points in a way like the soft transform node does in sop. The pivot of each transformation should be centered to each particle. The end result I´m after is some kind of goosebump effect. goosebumps.hiplc Quote Link to comment Share on other sites More sharing options...
Atom Posted May 15, 2017 Share Posted May 15, 2017 You can leverage DisplaceAlongNormal with the amount driven by the brightness of the colors you have already generated. Increase your grid resolution for finer detail. ap_goosebumps.hiplc Quote Link to comment Share on other sites More sharing options...
Drughi Posted May 16, 2017 Author Share Posted May 16, 2017 (edited) Ok, interesting! But I really want to scale towards the scatterd points. The final result should still be a flat plane. Edited May 16, 2017 by Drughi Quote Link to comment Share on other sites More sharing options...
iFight4theUser Posted May 17, 2017 Share Posted May 17, 2017 Like this? Quote Link to comment Share on other sites More sharing options...
iFight4theUser Posted May 17, 2017 Share Posted May 17, 2017 In case that is what you are looking for here is the setup. goosebumps_example.hiplc 1 Quote Link to comment Share on other sites More sharing options...
Drughi Posted May 17, 2017 Author Share Posted May 17, 2017 Awesome man! This is exactly what i was looking for! Thank you <3 Quote Link to comment Share on other sites More sharing options...
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