Jump to content

Recommended Posts

hey guys, 

I did this test scene with a low poly and a high poly spheres


(I also did a cage but it made no difference)

the most important problems are:

- (i think) it looks wrong if the high poly faces are outside the low poly surface (i think it's the darker areas on the map)
- I can clearly see the low poly faces

check it out, here's what I get using the bake texture rop:

this is the Tangent-Space Normal (Nt)


(displacement have the same problem)

and that's how it looks like rendered with tangent normals applied.


I will alse need to bake a procedural diffuse color but I'd like to focus on those other problems first.

Once again, thank you ;)



Edited by ParticleSkull
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...