traiano Posted June 7, 2017 Share Posted June 7, 2017 Hi i have an OBJ hand and I draw brones insides. I have 5 chain roots and their sons in each of the chain roots, is this ok or should i have only one chain root? How do i skin this bones into the geometry mesh? thanks you Quote Link to comment Share on other sites More sharing options...
Atom Posted June 7, 2017 Share Posted June 7, 2017 Bjorn has a couple videos that might get you going. Quote Link to comment Share on other sites More sharing options...
traiano Posted June 8, 2017 Author Share Posted June 8, 2017 the video doesnt show how to merge bones with geometry Quote Link to comment Share on other sites More sharing options...
nbyte Posted June 8, 2017 Share Posted June 8, 2017 You can use a null to group all of your chain roots. I'm not a rigger - so I don't know if it is the best solution. Quote Link to comment Share on other sites More sharing options...
traiano Posted June 8, 2017 Author Share Posted June 8, 2017 ok nico i managed to skin now how can i continue to draw bones from the blue bone for the other fingers? Quote Link to comment Share on other sites More sharing options...
traiano Posted June 8, 2017 Author Share Posted June 8, 2017 ok shift left mouse and select object Quote Link to comment Share on other sites More sharing options...
traiano Posted June 8, 2017 Author Share Posted June 8, 2017 it seems to work naturally but how can i adjust the envelopes of each bones affecting the geometry? Quote Link to comment Share on other sites More sharing options...
nbyte Posted June 8, 2017 Share Posted June 8, 2017 With Paint CaptureLayer and Edit CaptureWeigth you can adjust your envelopes. Are your coming from Softimage? Quote Link to comment Share on other sites More sharing options...
traiano Posted June 14, 2017 Author Share Posted June 14, 2017 ok nico i gonna try that no its just that i never rigged before Quote Link to comment Share on other sites More sharing options...
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