tveda Posted June 9, 2017 Share Posted June 9, 2017 Hi all, Working with smoke filling various volumes atm, and I've searched the forums looking for a solution to the issue. Basically when the smoke collides with a wall of the collider, no matter the collision objects resolution you always see streaks or stair stepping in the sim. Has anyone found a way to actually keep this from happening? I've cranked numbers on emitter and collider but that makes the file so heavy, and the results are more like small / refined streaks and steppiness. Thanks for any help Quote Link to comment Share on other sites More sharing options...
rbowden Posted June 9, 2017 Share Posted June 9, 2017 Could be a couple of things happening but, hard to pinpoint without having a hip file to debug. Can you post your file or recreate a simple example with this happening? Quote Link to comment Share on other sites More sharing options...
Atom Posted June 9, 2017 Share Posted June 9, 2017 I have started adding a GasBlur with a small blur value, like 0.02, to reduce voxel stepping. Attach it to the third input of the PyroSolver, Velocity update. Quote Link to comment Share on other sites More sharing options...
tveda Posted June 26, 2017 Author Share Posted June 26, 2017 Hey Atom, Thanks for the tip, that actually is helping a bit all around. Quote Link to comment Share on other sites More sharing options...
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