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Stick UV into a deformed geo (from a solver)


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Hello magicians,

I've been struggling with this all the morning, reading on forums and trying different stuff (att transfer, att promote, att interpolate, p deform) with no luck.

I'm studying a file done by Ian Farnsworth , a awesome growth effect done with vdbs and curvature/gradient calculation.

Now I'm trying to add a texture that sticks on the deformed sim, coming from a solver sop, but the texture doesnt stick. it keeps on the same space, I need to do this in order to texture properly in C4d (octane)

http://i.imgur.com/mPryDKP.gifv

File by Ian: http://fx-td.com/content/misc/recursive_growth_v2.hiplc

Any help will be really appreciated.

Thanks!

 

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