traiano Posted June 14, 2017 Share Posted June 14, 2017 hi all i have a grid that bends in cloth simulation the grid has a texture on it i would like to export/save the UV coordenates of that texture on the bended geometry. any way to do it? Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted June 15, 2017 Share Posted June 15, 2017 (edited) In sops on the node with your geo with UVs. You can RMB on it Save > Texture UV to Image... Edited June 15, 2017 by LaidlawFX Quote Link to comment Share on other sites More sharing options...
traiano Posted June 15, 2017 Author Share Posted June 15, 2017 Hey I have this geometry.. picture attached so what do u mean by RMB Texture UV to Image? Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted June 15, 2017 Share Posted June 15, 2017 You are MMB not RMB. 3 Quote Link to comment Share on other sites More sharing options...
traiano Posted June 16, 2017 Author Share Posted June 16, 2017 sweet thanks! Quote Link to comment Share on other sites More sharing options...
jmquintela Posted March 16, 2019 Share Posted March 16, 2019 How Can I Make this process with ROPs?, I mean if I have a bunch of geo on the scene is a pain to be saving each one if there are any changes. Quote Link to comment Share on other sites More sharing options...
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