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traiano

save/export uv coordenates

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hi all

i have  a grid that bends in cloth simulation

the grid has a texture on it

i would like to export/save the UV coordenates of that texture on the bended geometry.

any way to do it?

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In sops on the node with your geo with UVs. You can RMB on it Save > Texture UV to Image...

Edited by LaidlawFX

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Hey

I have this geometry.. picture attached

so what do u mean by RMB Texture UV to Image?

geo.jpg

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How Can I Make this process with ROPs?, I mean if I have a bunch of geo  on the scene is a pain to be saving each one if there are any changes.

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