Sence3D Posted June 21, 2017 Share Posted June 21, 2017 Hey, im wondering how I can transfer the information of the point growth to actual geometry, after a while of testing i didnt come up with a good result. So if anybody got a good idea, please let me know. Thanks, Nick Growth.hip Quote Link to comment Share on other sites More sharing options...
Sepu Posted June 21, 2017 Share Posted June 21, 2017 VDB from particles > Convert VDB VDB from particles > VDB Reshape (erode) > VDB Smooth > VDB Resahpe (dilate) > Convert VDB (polygons) on the vdb from particle play with the voxel size and point radius scale then you can apply Ray if you want to get closer, etc 1 Quote Link to comment Share on other sites More sharing options...
Sence3D Posted June 22, 2017 Author Share Posted June 22, 2017 Thanks but i mean more like how to grow existing geometry from the attributes i created. Quote Link to comment Share on other sites More sharing options...
Noobini Posted June 22, 2017 Share Posted June 22, 2017 well did you try Sepu's suggestions ? I certainly appreciated it and tried it myself...then threw in a bit of DIY Boolean...and hey presto.. here, assuming your 'grid' is your existing geo... Growth_Geo.hipnc Quote Link to comment Share on other sites More sharing options...
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