dark_cry Posted June 22, 2017 Share Posted June 22, 2017 Hi there, I'm trying to control flip particle count per voxel. The idea is to evaluate particle count per voxel on every step (Gas Particle Count) and then analyze the pcount field.. If pcount > n - delete some of particles (pcount - n) to make n numbers. And if pcount < n - add (n-pcount) particles. Any help is highly appreciated. Thanks, Quote Link to comment Share on other sites More sharing options...
Atom Posted June 23, 2017 Share Posted June 23, 2017 (edited) I think that is what reseeding already does. It measures particle counts and tries to keep a balanced amount. The value is on the flipsolver under Particle Motion under Reseeding tab. It is called Particles Per Voxel. It is derived from the fliptank grid scale. When starting out it may be simpler to use the fluid system presented rather than to immediately try to modify it. Edited June 23, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
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