art3mis Posted June 23, 2017 Share Posted June 23, 2017 Hi Not a Houdini specific question but thought I'd ask If all you have are diffuse, normal and specular maps, is there an easy way to derive a translucency map or effect? This is for realistic looking foliage. Quote Link to comment Share on other sites More sharing options...
Atom Posted June 23, 2017 Share Posted June 23, 2017 (edited) What if you invert the specular, but still matte it by the alpha? Then follow it up with some mild color correction or levels to make it look nicer... I don't think I have ever used a translucency map. Most of my map work is diffuse, specular, bump or normal. An occasional AO multiplied on top if it is available. Edited June 23, 2017 by Atom Quote Link to comment Share on other sites More sharing options...
art3mis Posted June 24, 2017 Author Share Posted June 24, 2017 Thanks Atom. Much googling came across a quite detailed tutorial on generating maps for foliage https://www.3dtotal.com/tutorial/1407-leaf-project-3ds-max-photoshop-by-julio-juarez-plant-nature?page=10 Quote Link to comment Share on other sites More sharing options...
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