ch3 Posted June 23, 2017 Share Posted June 23, 2017 What's the best way to simulate dynamics with just 2D shapes? Is it possible to use any of the existing solvers to simulate rigid bodies, but also flexible curve/polygonal shapes that respect line to line collisions ? I've tried using the wire and the grain solver (with rest length on a network of lines that connect the points), but the collisions only happen on the point level, resulting in penetrations between shapes. Is there anything else I should look into, or a working example I can take a look? thanks a lot georgios Quote Link to comment Share on other sites More sharing options...
Atom Posted June 23, 2017 Share Posted June 23, 2017 The easiest way might be to just make everything really thin 3D. Then you can work with all the standard tools. So if you have a grid, it becomes a box. If you have 2D planes with transparencies drop down a Trace and follow up that with a slight polyextrude. Quote Link to comment Share on other sites More sharing options...
yesyes Posted June 24, 2017 Share Posted June 24, 2017 constraint Z axis so it does not move Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted June 24, 2017 Share Posted June 24, 2017 9 hours ago, yesyes said: constraint Z axis so it does not move Yes, I've done this before. It's a good way to do it. You can set it up with a position dop, sop solver or geometry wrangle depending on the object your simulating. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.