Jump to content

ch3

Recommended Posts

What's the best way to simulate dynamics with just 2D shapes? Is it possible to use any of the existing solvers to simulate rigid bodies, but also flexible curve/polygonal shapes that respect line to line collisions ?

I've tried using the wire and the grain solver (with rest length on a network of lines that connect the points), but the collisions only happen on the point level, resulting in penetrations between shapes.

Is there anything else I should look into, or a working example I can take a look?

 

thanks a lot

georgios

 

Link to comment
Share on other sites

The easiest way might be to just make everything really thin 3D. Then you can work with all the standard tools. So if you have a grid, it becomes a box. If you have 2D planes with transparencies drop down a Trace and follow up that with a slight polyextrude.

Link to comment
Share on other sites

9 hours ago, yesyes said:

constraint Z axis so it does not move

Yes, I've done this before.  It's a good way to do it.  You can set it up with a position dop, sop solver or geometry wrangle depending on the object your simulating.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...