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V-HACD (Hierarchical Approximate Convex Decomposition) for Houdini


art3mis

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Hi

Discovered this Blender add-on on github. In order to fix a collision problem with non convex geometry I need something similar for Houdini. Is anyone aware of an asset or OTL that does this?

https://github.com/kmammou/v-hacd

http://kmamou.blogspot.ca/2011/10/hacd-hierarchical-approximate-convex.html

Edited by art3mis
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Sorry if I'm missing something, but you can do this with the simple voronoi. Just break the pieces and glue then together or something of the sort

Or you can use the vdb to spheres sop to fix the problem with concave geometry. On 16 it's even in the shelf called "RBD Sphere Objects" 

 

 

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From what I remember, the main advantage of the other algorithm was the 'approximate' in the title.

The algorithm gives you a margin of error for shape fitting, so it'll be maybe 95% accurate and made up of 4 clean large shapes, vs 100% accurate and made up of 50 smaller shapes. 

But as you say, the vdb sphere pack trick works pretty well!

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