Houdini7 Posted July 9, 2017 Share Posted July 9, 2017 (edited) Hi, does Houdine have something like an Edit Edge Flow in Maya or Flow Conform in Max? As you can see you can add more detail to the surface. It is something like add an edge loop and scale but of curse a lot faster and topology conform. Edited July 9, 2017 by Houdini7 1 Quote Link to comment Share on other sites More sharing options...
Houdini7 Posted July 10, 2017 Author Share Posted July 10, 2017 Someone an idea ? Quote Link to comment Share on other sites More sharing options...
Werner Posted July 13, 2017 Share Posted July 13, 2017 Nothing at the moment, but we did submit an RFE long ago. Please submit another one to bump it up. Quote Link to comment Share on other sites More sharing options...
Houdini7 Posted July 14, 2017 Author Share Posted July 14, 2017 (edited) On 13.7.2017 at 6:01 PM, Werner said: Nothing at the moment, but we did submit an RFE long ago. Please submit another one to bump it up. I understand. Would be interesting to know how houdini users round surfaces (in complex models). A manual approach is to use Divide Edge Sop and then select the added edges and poke them. But it is to cumbersome. Surely one could make a node which simplifies it. Edited July 14, 2017 by Houdini7 Quote Link to comment Share on other sites More sharing options...
mifth Posted December 21, 2018 Share Posted December 21, 2018 (edited) Hi. I attached my version of the tool. Hip file. H17+ tmp3.hiplc Edited December 21, 2018 by mifth 2 Quote Link to comment Share on other sites More sharing options...
mifth Posted December 22, 2018 Share Posted December 22, 2018 Another improvement. I added my hip. tmp4.hiplc Quote Link to comment Share on other sites More sharing options...
mifth Posted December 22, 2018 Share Posted December 22, 2018 small fix. tmp5.hiplc 1 Quote Link to comment Share on other sites More sharing options...
mifth Posted December 22, 2018 Share Posted December 22, 2018 I have added the asset. https://www.orbolt.com/being_reviewed/mifth::mifth_move_flow 1 Quote Link to comment Share on other sites More sharing options...
zarralax Posted December 23, 2018 Share Posted December 23, 2018 11 hours ago, mifth said: I have added the asset. https://www.orbolt.com/being_reviewed/mifth::mifth_move_flow this would work well with your Divide Edges otl, could even combine them. BTW, I just found all your otl's. Amazing work, thanks so much for these! Do you take requests? so many cool features I've seen lately with Blender (Mesh Machine)! Quote Link to comment Share on other sites More sharing options...
mifth Posted December 23, 2018 Share Posted December 23, 2018 Thanks. Yes i can take a request for some tools if i like them. Actually, i have already made Meshmachine killer for houdini. I just need to test it in production. 1 Quote Link to comment Share on other sites More sharing options...
zarralax Posted December 24, 2018 Share Posted December 24, 2018 On 12/23/2018 at 12:46 AM, mifth said: Actually, i have already made Meshmachine killer for houdini. I just need to test it in production. Excellent, looking forward to that! let me know of you need a tester Quote Link to comment Share on other sites More sharing options...
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