Ultraman Posted July 17, 2017 Share Posted July 17, 2017 (edited) Hey Guys! have Question About extracting Mesh(Point Position or Game Empty Object) From Houdini Engine in Unity . I Build Procedural Road along Way Point , and I want Separate all Points of each Line in Unity. pls Look at Attachment File , can Better Understand !!! Thanks a lot's Milad Savar Edited July 17, 2017 by Milad Savar edit Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 19, 2017 Share Posted July 19, 2017 There is no attached hip file or hda. Quote Link to comment Share on other sites More sharing options...
Ultraman Posted July 19, 2017 Author Share Posted July 19, 2017 5 hours ago, LaidlawFX said: There is no attached hip file or hda. hi , There is ! Thanks Road.hda Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 19, 2017 Share Posted July 19, 2017 (edited) Are you looking for each arrow to be an instance with their own translate, scale, rotate? Edited July 19, 2017 by LaidlawFX Can't test here. I'll have to do it at home. Quote Link to comment Share on other sites More sharing options...
Ultraman Posted July 19, 2017 Author Share Posted July 19, 2017 (edited) 31 minutes ago, LaidlawFX said: Are you looking for each arrow to be an instance with their own translate, scale, rotate? yes I need each shape Arrow Position in unity . such as translate, scale, rotate. of Course I packed my Arrow object , but in Unity my transform arrow is broken transformation thanks alot for your help Edited July 19, 2017 by Milad Savar edit Quote Link to comment Share on other sites More sharing options...
Ultraman Posted July 19, 2017 Author Share Posted July 19, 2017 (edited) ok Edited July 19, 2017 by Milad Savar edit Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 19, 2017 Share Posted July 19, 2017 Sorry for asking multiple questions, I'm not understanding the image, and I'm trying to narrow down what you want. Bytw, you can edit your previous post to if that helps. Do you want each line to be a separate objects in Unity? Do you want the way points to be connected via a line or an skinned connection? Quote Link to comment Share on other sites More sharing options...
Ultraman Posted July 19, 2017 Author Share Posted July 19, 2017 1 minute ago, LaidlawFX said: Sorry for asking multiple questions, I'm not understanding the image, and I'm trying to narrow down what you want. Bytw, you can edit your previous post to if that helps. Do you want each line to be a separate objects in Unity? Do you want the way points to be connected via a line or an skinned connection? ohh sorry dude , Yes , I need Only separate object each Line . thanks ,sorry for multiple questions Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 19, 2017 Share Posted July 19, 2017 (edited) See if this does what you want. No unity for me until after work. Your HDA is in sops right now instead of at the object level, when you have your geo in objects and groups it should separate in the unity hierarchy. road_waypoint.hda *Alternatively you can stack multiple hda in Unity. Like a point feeder, into a common instancer. Edited July 19, 2017 by LaidlawFX Extra note Quote Link to comment Share on other sites More sharing options...
Ultraman Posted July 20, 2017 Author Share Posted July 20, 2017 (edited) 17 hours ago, LaidlawFX said: See if this does what you want. No unity for me until after work. Your HDA is in sops right now instead of at the object level, when you have your geo in objects and groups it should separate in the unity hierarchy. road_waypoint.hda *Alternatively you can stack multiple hda in Unity. Like a point feeder, into a common instancer. thanks a lots LaidlawFX is Good Method , But still I have Transform Problem Issue in unity Edited July 20, 2017 by Milad Savar edit Quote Link to comment Share on other sites More sharing options...
Guest noya Posted July 21, 2017 Share Posted July 21, 2017 On 7/19/2017 at 6:47 PM, LaidlawFX said: See if this does what you want. No unity for me until after work. Your HDA is in sops right now instead of at the object level, when you have your geo in objects and groups it should separate in the unity hierarchy. road_waypoint.hda *Alternatively you can stack multiple hda in Unity. Like a point feeder, into a common instancer. Thanks for the answer. That helped me a lot. طراحی سایت Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 23, 2017 Share Posted July 23, 2017 (edited) On 7/20/2017 at 3:52 AM, Milad Savar said: thanks a lots LaidlawFX is Good Method , But still I have Transform Problem Issue in unity This got lost in my e-mail, did you find out what the issue was? Looks like there is an extra transform either at the object level, the extraction, or the split. Ah I see I got it open in unity at home finally. I repro the issue, but I got to go out now. I'll take a look this afternoon. Edited July 23, 2017 by LaidlawFX Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 23, 2017 Share Posted July 23, 2017 It was the packed geo. Once I unpacked it, the arrows went straight. Not sure why it was doing the additional transforms. Probably a good bug to submit to SideFX. I attached the working one. road_waypoint.hda Quote Link to comment Share on other sites More sharing options...
Ultraman Posted July 24, 2017 Author Share Posted July 24, 2017 6 hours ago, LaidlawFX said: It was the packed geo. Once I unpacked it, the arrows went straight. Not sure why it was doing the additional transforms. Probably a good bug to submit to SideFX. I attached the working one. road_waypoint.hda yes Exactly Problems is Pack Sop ,but i don't why in unity have Distort Transformation ,any Way Your hda file lot's help me ,thanks a lots dude ... I use Partition Sop for separate Each Arrow , of Course is little Heavy to Compute in Unity ,but is work Very Well! Quote Link to comment Share on other sites More sharing options...
LaidlawFX Posted July 24, 2017 Share Posted July 24, 2017 If you want use the instancer in Houdini. It will be cheaper to create and separate each arrow, as they are a common instance. Plus you can use an instancer per a line to separate the hierarchy. road_waypoint.hda Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.