Ikuya Posted July 17, 2017 Share Posted July 17, 2017 (edited) Hi, guys. I 'm practicing houdini modeling. Now I'm tring to make a coca cola bottle cap watching gear making tutorial movie. Https://www.youtube.com/watch?v=2VIutrsYK5M But it didin't go well, could you tell me other good ways to make a bottle cap model? bottle_cap.hipnc Reference Images Edited July 17, 2017 by Ikuya Quote Link to comment Share on other sites More sharing options...
davpe Posted July 18, 2017 Share Posted July 18, 2017 something like this, perhaps? bottle_cap_example.hipnc Quote Link to comment Share on other sites More sharing options...
Sean-R Posted July 19, 2017 Share Posted July 19, 2017 Had to give it a try bottlecap_SeanR.hipnc Quote Link to comment Share on other sites More sharing options...
Ikuya Posted July 19, 2017 Author Share Posted July 19, 2017 Thank you, davpe and Sean-R! I'm so excited. I really appreciate your kind cooperation. These hip files are really helpful for me to make a bottle cap model. davpe I didn't understand how to edit polygon like other 3D softeware.(Maya,3DsMax) So, your hip file is so helpful to learn basic houdini modeling opareation. Sean-R Attribute Wrangle node is like magic. your wrangle code is bloody impressive! It's amazing. I restart to make bottle cap modeling. I'll put it to good use.Thank you! Ikuya Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 19, 2017 Share Posted July 19, 2017 here's mine...fully configurable...(could easily make this into a hda but thought it might be easier for you to dive in and explore it as is) vu_bottlecap.hipnc Quote Link to comment Share on other sites More sharing options...
Ikuya Posted July 19, 2017 Author Share Posted July 19, 2017 (edited) Waoooo!!!! That's so amazing!! I really appreciate your great work! I'm very impressed what you did. It makes me encourage a lot. Thank you for sharing your method and your hip file!!! Edited July 19, 2017 by Ikuya Quote Link to comment Share on other sites More sharing options...
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