lisux Posted August 29, 2005 Share Posted August 29, 2005 I spoke to Mark Elendt during the Users Group meeting & he said DSM can be used with i3d rendering so one can render without turning on "Self-shadowing" in the shader. 20895[/snapback] Yes but then we have a extra step, generate i3d, generate dsm, render scene. But if you can speed up the self-shadowing pass maybe you gain time. At the moment i'm using the integrated3D call to sample the self-shadowing, i think that to get the dsm you have to use the same. Quote Link to comment Share on other sites More sharing options...
slade Posted August 29, 2005 Share Posted August 29, 2005 Thank you Jason for the explanation. Is this a version 8 feature or has it been always available since this method's been develop. Quote Link to comment Share on other sites More sharing options...
Jason Posted August 29, 2005 Share Posted August 29, 2005 Thank you Jason for the explanation. Is this a version 8 feature or has it been always available since this method's been develop. 20907[/snapback] Nope, it's new to Mantra 8.0 - so you have an excuse It's been in PrMan for a couple of years now, though - just Houdini support for both the PrMan export and for Mantra has been improved. Quote Link to comment Share on other sites More sharing options...
Szymon Posted August 30, 2005 Author Share Posted August 30, 2005 Thanks AndrewVK ! That was quick. Nice example. Thanks a lot. Great start. Quote Link to comment Share on other sites More sharing options...
AndrewVK Posted September 21, 2005 Share Posted September 21, 2005 Hey Szymon! Here "PCloud only" example. And again....it is not finished solution, it is just a template... There is no selfshadowing (work in progress) There is no advanced shading model (later) For correct work, a point should contain attribute "density" In this scene i have stolen this attribute from metafield. See "/obj/model/capture_meta_density" VOP operator for details Test.zip Quote Link to comment Share on other sites More sharing options...
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