art3mis Posted July 23, 2017 Share Posted July 23, 2017 A current 20 second sequence is going to take about 60 hours total rendering time at roughly 8 minutes a frame. I’ve never rendered a sequence this large before. With Redshift, what is the most efficient way of pausing and resuming a render without losing any frames? I’d like to render only in the evening, canceling or pausing every morning. I anticipate having to reboot my machine several times as well. Quote Link to comment Share on other sites More sharing options...
Atom Posted July 23, 2017 Share Posted July 23, 2017 There is a Pause and Interrupt button on the dialog that pops up when rendering to disk. Use those buttons. Restarting in the middle of a sequence can only be achieved if your scene has no simulations that need to cook. So pre-bake all things before you render if you expect your long render might be interrupted. Quote Link to comment Share on other sites More sharing options...
art3mis Posted July 30, 2017 Author Share Posted July 30, 2017 (edited) Thanks Atom! By baking though, don't you really mean caching? Hmm..http://www.sidefx.com/docs/houdini/dyno/cache Apparently baking is used this way by SESI, though confusing since by 'baking, you are usually referring to texture maps, not simulations. Edited July 30, 2017 by art3mis Quote Link to comment Share on other sites More sharing options...
Atom Posted July 31, 2017 Share Posted July 31, 2017 Yep, you're right. Baking is typically associated with texture map and caching is more about geometry. The main take away is to pre-calculate as much data as possible so at render time your computer does not have to cook a frame. Quote Link to comment Share on other sites More sharing options...
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