Baram Posted August 1, 2017 Share Posted August 1, 2017 Hi Friends, how to do distorted volumes follow particles, emitting particles from pop and converting them to volume using VDB. adding some noise with volume vop. but I want noise on the volume respect to particle movement. should I need uv or rest atttr? could not find any example here. if anyone explains to me would be great, Thanks in advance, B, Quote Link to comment Share on other sites More sharing options...
Baram Posted August 2, 2017 Author Share Posted August 2, 2017 No one can answer or not clear what am i after? Thanks Quote Link to comment Share on other sites More sharing options...
Yon Posted August 5, 2017 Share Posted August 5, 2017 Yes respect particle movement is not clear. Please define respect in this context. You want volume noise velocity to scale with point velocity? Quote Link to comment Share on other sites More sharing options...
Baram Posted August 21, 2017 Author Share Posted August 21, 2017 Hi Yon, Thank you getting back to me and sorry I was away from computer missed your answer. yes i want volume noise scale with point velocity. Quote Link to comment Share on other sites More sharing options...
Deviner Posted August 28, 2017 Share Posted August 28, 2017 not really clear without a scene file you can pass vel attribute to the noise amplitude and add fit node to control it Quote Link to comment Share on other sites More sharing options...
Atom Posted August 29, 2017 Share Posted August 29, 2017 There are some example files here that might help with that effect. http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Advect_smoke_with_particles Quote Link to comment Share on other sites More sharing options...
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