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flourish

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Hello,

Ive got a simple RBD scene where I'm blowing out a stone door with a magnet force/SOPgeo with a metaball(I've attached a screen shot of what my DOP tree looks like).  The geo is fractured and is a packed rbd bullet solver.  My question is how do I kill the rbd geo that goes outside my sim(you can see the spray of smaller chunks leaving the collide geo scene.)  I'd like to set up a bounding box that I can envelope my scene and when a geo piece leaves this area is deleted.  

Ive tried setting up another sopsolver going in it and creating a group bounding box(Envelopes scene) and then a delete node(with group 1 as group) under the dop_geo.  Once this is created I jump back out into the DopNetwork and right after my gravity node I put drop another group node with group name killme and expression :  npoints($DOPNET+":"+$OBJID+"/Geometry") == 0  into the group 0 expression.  Next, I created a delete node under the group node with the object group name:  killme.  

No go.  Nothing happens to the spraying geo.  Am i barking up the wrong tree or am I close?  Need help.  Thanks.  Just getting up and running so I am new to Houdini.

I will provide the .hipnc file and screen shot but there will be missing source geo in file.  Hopefully it will help

 

NeedToKillGeo.hipnc

DOP_look.PNG

Edited by flourish
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Hey Sepu,

Thanks for responding.  And sorry in advance for my knowledge of houdini.  So do you mean in the sopsolver under the dop_geo I would create a group, make it bounding - does this bounding box bound my scene?  and under this attach an attriwrangle for points and in the vexpression what is the expression to delete geo?  also, I already have i group under the sopsolver dop_geo does this factor anyway?  also what nodes need to be created in my dopnetwork?  

Thanks again

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Yes and if it's small pieces that are problematic (happens with booleans fracture), you can use a measure sop set to area, and remove pieces with low area. Can be done before or after simulation

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