jackassol Posted August 19, 2017 Share Posted August 19, 2017 Hi, i was trying to group particles from a flipfluidobject, but without luck. My goal is to add to differnet gravities with 2 Popforces + 2 PopGroups. The particles from the left half of my flipfluidobject should have a positive gravity and the right part should have a negative grafity. Does anyone has an solution for this? best force_Group.hip Quote Link to comment Share on other sites More sharing options...
jamesr Posted August 20, 2017 Share Posted August 20, 2017 Hey! This can be done by hooking up a Pop Force into the "Particle velocity" input of the FLIP Solver. Let's assume the left part of your fluid is on the Z+ side and the right part is on the Z- side. Inside the Pop Force, you can check the box that under force that says "Use VEXpressions" and enter something like this: if(@P.z<0){ force.y = -9.8; } else { force.y = 9.8; } This will cause all the points on the right side to fall, while the left half rises up. Hope this helps! 1 Quote Link to comment Share on other sites More sharing options...
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