ParticleSkull Posted August 21, 2017 Share Posted August 21, 2017 (edited) Hey guys, I'm trying to put a cloud from sops to use in a Pyro sim. Even though i'm using the same division size in both, the resolution looks very differente. Any tips on how to make it looks as close as possible from sops? Sops: Dops: Thx Edited August 21, 2017 by ParticleSkull Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted August 21, 2017 Author Share Posted August 21, 2017 the file is attached, just in case Pyro.Detail.v2a.hiplc Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted August 21, 2017 Share Posted August 21, 2017 I didn't change anything in your file, just imported just the density field, but even with all the fields it doesn't really seem different. Isn't a viewport issue? https://i.imgur.com/ftgGKT7.gifv Here's the file I used to make the gif, in case I changed something without noticing Pyro.Detail.v2a.hiplc 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted August 22, 2017 Author Share Posted August 22, 2017 that is freakin' weird. I've download your file and, yeah, it's working perfectly My file, on the other hand, stills the same Quote Link to comment Share on other sites More sharing options...
John Svensson Posted August 25, 2017 Share Posted August 25, 2017 I get that now and then in the viewport with volumes and fog VDB's. Try to do a simple test render with Mantra to see if it's a viewport thing. 1 Quote Link to comment Share on other sites More sharing options...
ikoon Posted August 26, 2017 Share Posted August 26, 2017 Once I have been limited by this setting, maybe check that too. The limit works as "max axis", if I understand it well. So flat containers can get lowres. 1 Quote Link to comment Share on other sites More sharing options...
ParticleSkull Posted August 26, 2017 Author Share Posted August 26, 2017 Thx guys, I'm kinda busy on another project atm but I'll check this asap. John, that's a pretty obvious idea, I should have done it already Jiri, Thx, i'd say it's probably the problem here. Quote Link to comment Share on other sites More sharing options...
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