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Exporting FBX with animation to Unity


art3mis

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There is a new tool on the game shelf to do it. 

Plus I have one on Orbolt

https://www.orbolt.com/asset/LaidlawFX::RBDFBXExport::1.0

These both do rigid bodies.

If you want to do skinned, import a working rig into houdini to see how it is set up and then you can export it out too.

There are a bunch of forums post on this too. #1 make sure you are not using Apprentice, SideFX does not support FBX exports for that version.

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If you import a skinned object into Houdini, like a standard character rig. You can see how it is set up. This is way easier to see than explain.

The alternative is a bone per a point rig. It seems you found the vertex animation method, which is cheaper anyways.

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