cakeray Posted August 28, 2017 Share Posted August 28, 2017 (edited) Hello,I'm trying to recreate the melting effect using microsolvers as seen in this video..https://www.youtube.com/watch?time_continue=8&v=KIcpzPK3b1g [www.youtube.com]Any tips or advice on how to get started with this would help greatly!Thanks Edited August 28, 2017 by cakeray Quote Link to comment Share on other sites More sharing options...
cakeray Posted August 29, 2017 Author Share Posted August 29, 2017 I have already gotten started and I'm using the Gas Particle to Field operator to simulate an external heat field. However, with my current set up it looks more like a high temperature object that is slowly cooling over time rather than one that is being heated and then cooled like in the video link above. Any ideas what I can do to get it working right? sample_heat_field_v2.hipnc Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted August 29, 2017 Share Posted August 29, 2017 I put in red what I changed. I tried to not change the values you had. I just the gas blur radius and the viscosity scale just to make effects more obvious sample_heat_field_v2.hipnc Quote Link to comment Share on other sites More sharing options...
cakeray Posted August 30, 2017 Author Share Posted August 30, 2017 1 hour ago, vtrvtr said: I put in red what I changed. I tried to not change the values you had. I just the gas blur radius and the viscosity scale just to make effects more obvious sample_heat_field_v2.hipnc I took a look at the file and that's not exactly what I'm looking for. I want to be able to create a more natural looking melting effect without using any external animated geometry. I'm looking to use heat (temperature) from the surrounding 3d space to influence the object. Sort of like using a pyro temperature to affect a flip simulation.. Any advice/ideas on how best to tackle this? Quote Link to comment Share on other sites More sharing options...
vtrvtr Posted August 30, 2017 Share Posted August 30, 2017 Do you have a reason to not want to use external geometry? Seems like a strange request. External geometry makes controlling your effect much easier. It's used all the time But, if do not want to use any type of exterior geometry, the only choice I think you have is alter the particles directly. It's possible, but I don't really see any upside You can do that by directly changing the temperature inside a popvop or a pop wrangle. Also, take a look at the gas temperature update dop, it commonly used in melting setups Quote Link to comment Share on other sites More sharing options...
cakeray Posted August 30, 2017 Author Share Posted August 30, 2017 57 minutes ago, vtrvtr said: Do you have a reason to not want to use external geometry? Seems like a strange request. External geometry makes controlling your effect much easier. It's used all the time But, if do not want to use any type of exterior geometry, the only choice I think you have is alter the particles directly. It's possible, but I don't really see any upside You can do that by directly changing the temperature inside a popvop or a pop wrangle. Also, take a look at the gas temperature update dop, it commonly used in melting setups I'm currently trying to simulate (relatively) realistic melting. So I would like to simulate it based on the surrounding temperature rather than using animated geometry. My main aim is to simulate melting by creating various sections on the model with different viscosity values and have it melt at different rates using the surrounding temperature. I have taken a look at the gas temperature update dop but that hasn't really helped since I want to simulate heating and then cooling rather than just cooling. Any ideas/leads would be immensely helpful! Quote Link to comment Share on other sites More sharing options...
eetu Posted August 30, 2017 Share Posted August 30, 2017 Check this out Quote Link to comment Share on other sites More sharing options...
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