nicoladanese Posted August 31, 2017 Share Posted August 31, 2017 Hey! I'm trying to replicate some sort of noise on my flip fluid emission volume in a volume I can use a volume VOP to multiply the density and create some interesting shapes that change over time, but when I emit flip fluid I have this fluid source and I couldn't find a way of eroding it to get a much nicer and organic shape. I'm introducing some noise on the emission speed and that works well, and also I'm applying a mountain SOP to the original shape to break the surface, but I still miss some noise on it. Any idea? fluid_source_noise.hipnc Quote Link to comment Share on other sites More sharing options...
macj89 Posted August 31, 2017 Share Posted August 31, 2017 I don't know if I get you, but, what about pluging in the fluid source after the volume vop and using the "Sample Volumes" method? It will follow any noise you will apply on the volume vop. Maybe I missunderstood you, my english is not the very best in the place and I am saying a stupid answer. Cheers! 1 Quote Link to comment Share on other sites More sharing options...
nicoladanese Posted September 1, 2017 Author Share Posted September 1, 2017 Hey Miguel! you got it right and solved my issue! thanks a lot! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.