Iskander Posted September 1, 2017 Share Posted September 1, 2017 Hi all! Are there any variants for baking the texture in Houdini with Arnold? I can't find any solution how to do that.( Quote Link to comment Share on other sites More sharing options...
martinkindl83 Posted September 12, 2017 Share Posted September 12, 2017 export to ass file and bake with Maya or there is python script that will work without maya using Kick only. i was not able to make it work though https://bitbucket.org/ryanheniser/rentotx 1 Quote Link to comment Share on other sites More sharing options...
davpe Posted September 12, 2017 Share Posted September 12, 2017 what i usualy do when i have to render in arnold is to create and bake my procedurals with mantra and then use resulting textures in arnold. easy. Quote Link to comment Share on other sites More sharing options...
martinkindl83 Posted September 12, 2017 Share Posted September 12, 2017 i think he is more after baking arnold shader results then baking procedural textures, David. we will see Quote Link to comment Share on other sites More sharing options...
davpe Posted September 12, 2017 Share Posted September 12, 2017 (edited) i understand that Martin i think thou it shouldn't be too hard to recreate whatever he made in arnold into mantra... given that arnold doesn't offer too much in shaders anyways (unless he's using some very cool custom shading nodes and anyway, he's talking about texture, not shader, doesn't he? Edited September 12, 2017 by davpe Quote Link to comment Share on other sites More sharing options...
Iskander Posted September 13, 2017 Author Share Posted September 13, 2017 (edited) Exactly! I have personal npr dithering shader recreated in two renders. Look at picture. I have(for example 5 colors) and i need(it's important) to have 5 colors in output indexed image.Plus i think it is obvious that with almost the same settings, the result in Arnold is better(maybe less light intensity in HtoA in example,it's not important). HtoA give perfect result,but i am too lazy to recreate shader in Maya. Mantra with NO AA(it's my target if i want pure colors) give awful result. With AA - count of colors increase in progression(i don't need that). And yes,render in Mantra with AA and postproduction in any editor(Gimp,PS) for such result-converting in index image,playing with other filters don't give such nice and purest result(from the position of colors count). So,thank for reply guys.) Maybe someday i'll remade it in Maya. Edited September 13, 2017 by Iskander Quote Link to comment Share on other sites More sharing options...
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