Jump to content

vray IPR in Indie


Recommended Posts

IPR is a progressive render session that is designed to be near interactive.  The render engine you use (Mantra, Vray, Redshift, Octane) is up to your personal preference.

My opinion of the build notes is that you can take advantage of integrated Vray IPR sessions in the Houdini viewport , versus doing IPR in the Vray Framebuffer.

Link to comment
Share on other sites

I agree with Daryl, the main advantage of IPR renders being enabled (in Indie) in the latest V-Ray beta is that it facilitates region renders in your main GL viewport. I've got a personal preference for the VFB when using V-Ray as I like it's tone mapping features but having the ability to draw out interactive render regions in my main GL viewport makes for a fluid workflow that's more in line with Mantra and Redshift.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...