Jump to content

Subdividing of skin mesh


Ikuya

Recommended Posts

Hello,

I'd like to export the paper mesh animated to Unity3D. I want to subdivide the mesh to make smoothly before it is exported to Unity.

2017-09-18_17h04_41.thumb.png.cccd5e99a43bed6396bcce0af0ae4132.png

 

Firstly, I added subdivide sop after Bone Deform, the looks was very good. But I couldn't export to Unity to keep skin mesh. 

2017-09-18_16h53_53.thumb.png.f2c310a6ded7d23467c62503d1f49cd3.png

 

Secondly, I added subdivide sop before Bone Deform. I could export the skin mesh but skin weight was broken.

2017-09-18_16h54_08.thumb.png.3f55f791901251583ff21147db541788.png


Could you give me some advise?

I'm wondering if someone can help me.

 

Edited by Ikuya
Link to comment
Share on other sites

Thank you guys, I've attached the hip file. Could you please check it.

paper.hiplc

 

I hope to make more complicated paper animation models in Unity, so I 'd like to do work of skin weight and bone animation to low poly mesh.

And after I did work I 'd like to subdivide the skin mesh smoothly for good looks, But I have not found the method before I export the skin mesh to Unity. 

  

This is a link of the reference video. I hope my models in Unity become closer to this looks a bit.

https://www.youtube.com/watch?v=Qm363Lds-mc

 

Edited by Ikuya
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...