Ikuya Posted September 18, 2017 Share Posted September 18, 2017 (edited) Hello, I'd like to export the paper mesh animated to Unity3D. I want to subdivide the mesh to make smoothly before it is exported to Unity. Firstly, I added subdivide sop after Bone Deform, the looks was very good. But I couldn't export to Unity to keep skin mesh. Secondly, I added subdivide sop before Bone Deform. I could export the skin mesh but skin weight was broken. Could you give me some advise? I'm wondering if someone can help me. Edited September 18, 2017 by Ikuya Quote Link to comment Share on other sites More sharing options...
AaronAb Posted September 21, 2017 Share Posted September 21, 2017 post a .hip and you might have more luck getting people to help you. 1 Quote Link to comment Share on other sites More sharing options...
myke3d Posted September 23, 2017 Share Posted September 23, 2017 can you please share the file to check? Quote Link to comment Share on other sites More sharing options...
f1480187 Posted September 23, 2017 Share Posted September 23, 2017 Try to do changes before Bone Deform. I don't know the underlying mechanism, but it worked for me with UE4 skinned mesh. Quote Link to comment Share on other sites More sharing options...
Ikuya Posted September 23, 2017 Author Share Posted September 23, 2017 (edited) Thank you guys, I've attached the hip file. Could you please check it. paper.hiplc I hope to make more complicated paper animation models in Unity, so I 'd like to do work of skin weight and bone animation to low poly mesh. And after I did work I 'd like to subdivide the skin mesh smoothly for good looks, But I have not found the method before I export the skin mesh to Unity. This is a link of the reference video. I hope my models in Unity become closer to this looks a bit. https://www.youtube.com/watch?v=Qm363Lds-mc Edited September 23, 2017 by Ikuya Quote Link to comment Share on other sites More sharing options...
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