ISUther Posted September 25, 2017 Share Posted September 25, 2017 Hello, I have created 3D model in zbrush and textured model in Mari but now trying to proceed to look dev process. I loaded in my model in Houdini 16 But i dont know how to load in UDIM textures.Do you know any good UDIM tutorial for Houdini 16? The ones i found seem to be out of date.https://www.fxguide.com/featured/udim-uv-mapping/ Quote Link to comment Share on other sites More sharing options...
fencer Posted September 25, 2017 Share Posted September 25, 2017 diffuse.%(UDIM)d.tif ... Quote Link to comment Share on other sites More sharing options...
ISUther Posted September 26, 2017 Author Share Posted September 26, 2017 (edited) Thank you for trying to help me. As i understand i need to rename my UDIM texture files. (i have 2) But in Houdini lest say i import the model. I have model geometry node. I dive inside and what node do i create there in order to add my texture files. I am sorry long time when i was using Houdini and things have changed a bit. + trying to find all relevant and not out of date tutorials. I will try this evening when i get home from work.I am not pro in Houdini and trying to understand and learn it. Have done some small personal projects in past.And currently trying to learn shaders and how to use my textures with the shader. Atm i have imported the model (got the geometry node) I was trying t use principle shaderBut im getting confused what node do i create there. Or should i instead dive inside object level and dive inside geometry node and do it that way?I am sorry for those questions i know for profecional they may look silly.I tried yesterday with this method that you see in picture but it for some reason did not work. I ticked the texture box and i selected my texture path. But in path i was able to select one file Should i rename those files as mentioned above and select those both?or… Edited September 26, 2017 by ISUther Quote Link to comment Share on other sites More sharing options...
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