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I have an alpha rendering question.


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23 hours ago, galagast said:

That is odd, it seems to only show the black mattes over the fluid.

Did you also try connecting it to the opacity output?


English is not my native language and I am sorry

So I'm sorry to have to translate




I used the fbx shader and it did not matter when I was rendering it all together. However, when you make a tree with a forced matte, you get a grid. And the shadows come out without problems, only the matte problem.


I added an opacity map to the fbx shader. The grid is still visible.




No shadows are visible. Only rendering with matte looks like that


Thank you for reading my stupid English.



Edited by immeen
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