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continuous stream of grain solids


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I've found that with finite elements(or cloth or wire) you can create multiple iteration of an geometry in a sim with the Creation Frame parameter. using

floor($F/10)*10+1

see attachment

I'm wondering if there is a way to do this with grain solids. I can add multiple pop source at the beginning of the sim but i would like to create a new Pop solid every 10 frames the way I can with FEM. I tried animating the impulse activate on the pop source and tried changing the activation parameter on the pop grains node. I'm guessing this is not really possible without multiple pop source nodes and point deform nodes. But maybe someone here has a solution. 

 

thanks

Screenshot from 2017-10-01 10-24-02.png

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