bonassus Posted October 1, 2017 Share Posted October 1, 2017 I've found that with finite elements(or cloth or wire) you can create multiple iteration of an geometry in a sim with the Creation Frame parameter. using floor($F/10)*10+1 see attachment I'm wondering if there is a way to do this with grain solids. I can add multiple pop source at the beginning of the sim but i would like to create a new Pop solid every 10 frames the way I can with FEM. I tried animating the impulse activate on the pop source and tried changing the activation parameter on the pop grains node. I'm guessing this is not really possible without multiple pop source nodes and point deform nodes. But maybe someone here has a solution. thanks Quote Link to comment Share on other sites More sharing options...
Hamp Posted October 2, 2017 Share Posted October 2, 2017 (edited) Check out the BaconDrop example here: http://www.sidefx.com/docs/houdini14.0/nodes/dop/popgrains Might be of some help? Edited October 2, 2017 by Hamp 1 Quote Link to comment Share on other sites More sharing options...
bonassus Posted October 3, 2017 Author Share Posted October 3, 2017 Hamp, That was just what i was looking for. Its kind of a confusing set up with the foreach sub network. Thank you! Quote Link to comment Share on other sites More sharing options...
Hamp Posted October 4, 2017 Share Posted October 4, 2017 Glad it helped! I'm sure you can rebuild the set-up with the new for loop system if you want to. Quote Link to comment Share on other sites More sharing options...
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