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FLIP collision with moving object


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Hi all,

I'm facing an issue with my FLIP simulation and I don't know how to handle it.

I have a fluid in a container. The object is moving so I need to have accurate collisions (I tried collisions with Source Volume, and with Collision Source - it seems to work better with fast moving object - but it's not enough even with 10 substeps on the solver)

When the container is falling toward the ground I can't have my fluid with nice collisions and nice motion to create splashes. I tried to inject velocity with a pop advect by volumes but it's not really pretty.

Does anyone have some tips?



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